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- BLOODSTONE CLUES
-
-
- A Little Bit of Story - In the beginning there was power, raw
- and unformed. Power beyond imagining yet free and unchecked. The
- power sought order. (As it is the way of all things to proceed from
- order to chaos and from chaos to order in a perpetual cycle.) Power
- formed vessels to contain itself and beings to watch over them.
- Thus the gods were created to watch over the vastness of worlds that
- power had become. Some of the worlds were barren, however, and
- nothing sprung from them although they were still beautiful because
- they contained the least choas. The watchers of these orderly
- worlds grew tired of their vigilance over the unchanging, orderly
- vessels. In time, each came to believe that these static worlds did
- not need to be watched, and as they came to this realization they
- left their vessels, seeking the choas which had birthed them.
- They sought worlds with diversity and change, the most chaotic and
- imperfect worlds they could find. When they encountered the
- watchers of these worlds they appoached in many guises and were
- often accepted as a co-watcher for one reason or another. Many were
- humble and begged to be accepted. Others decieved the watcher into
- thinking that they were created to help the watcher, and still
- others came and struggled with the watcher until some agreement was
- reached. {the watchers like people have all the same desires and
- weaknesses but on a more simplified scale. Some of them wanted many
- planets and some of them would ruin their vessel, release all its
- power and move on.} well anyway, Rhorkhad creates a helper race
- known as the dwarves (because they were smaller than he) which were
- hearty enough to carry out the tasks that the god asked. Palelil
- tried to mimic Rhorkhad but ended up creating the twisted Taldor
- race which was more bent on destruction than creation and
- preservation (each of the races represent the most prevelant trait
- in their god). This angered Palelil because it revealed his short-
- comings. He vowed to destroy Rhorkhad and the dwarves he had
- created. [The history gets really complex in my mind from here but
- you can probably piece together some of it by reading the Magic Item
- descriptions.] It basically goes something like this... Palelil
- gets mad at Rhorkhad, so he makes Mukora, a magic axe, which he
- gives to Grefrin, the first Taldor. Rhorkhad makes an axe,
- Khamalkhad, [interesting note here, Rhorkhad copies Palelil because
- he doesn't know anything about weapons of destruction] and gives it
- to Dalkhad, the first Dwarf. Dalkhad kills Grefrin and takes
- Mukora. Palelil kills Dalkhad, and takes Mukora back. Rhorkhad
- takes Khamalkhad back. They don't fight for eons, and during that
- time, other gods arrive and begin fighting over the world.
- Eventually, Rhorkhad (the original watcher of the planet and thus
- the most powerful) gets fed up with all the fighting and imprisons
- all of the other gods in various ruins left from all the battling.
- The gods band together and use their remaining power to band
- together and banish Rhorkhad from the planet's surface. Thus, he can
- only appear on the planet in the form of visions (like a burning
- bush) and even that requires tremendous energy. When Rhorkhad
- imprisoned the gods , he said that if any creature wished to see
- their god, they could if they uttered a sacred word in the tomb of
- the god. The sacred words were to be inscribed on the alters of the
- gods. In the game, Rhorkhad can, and is, summoned that way also.
-
- The Houses of the Gods : In the time of the gods, every god had a
- house of rest where he resided. These houses were where the dead
- worshippers of the god went. Once in the house, the god would
- determined the fate of his follower as he saw fit. In the house of
- Rhorkhad, the Castle Entemar, those who were worthy became Dokari,
- Windhirs, and Firelords on the upper levels while those who were
- not, became Yeti and other creatures who worked the lower levels in
- the ice caves.
-
- Notes on Objects
-
- Khamalkhad - The mighty axe was given to Dalkhad so that he would be
- able to defend himself from Grefrin the Taldor. It was made of a
- methreal shaft and a bloodstone head. Bloodstone is the hardest
- stone known to dwarf and it is said that it is actually the blood of
- Rhorkhad himself. The stone is impossible to mine so it must be
- excavated around.
-
- Aroten - The axe the hero starts with was made by the dwarven smith
- Arogus and the wizard Morg'ten Kara. The magic axe has long been the
- prized possession of the Hoprus dwarf clan for untold years. The
- axe is the symbol of the clan leader and was created at the clans
- inception.
-
- Fireglobe - devastating clay ball filled with an unknown, highly
- volitale substance.
-
- Methreal Armour - Made from a metal requiring tremendous heat to
- work (more than current technology allows).
-
- Dwarven Chain - Better than normal chain and worse than bronze
- plate.
-
- Axes - Do slightly better damage than the sword of the equivalent
- category (A great axe does slighty more damage than a greatsword,
- etc.).
-
- Mapflask - Lets you see a map in the dungeons. Requires Alabaster.
-
- Aster tile - Looks like space ship from asteroids.
- Berat tile - Looks like Bear claw
- Otala tile - Looks like Oval
- Dunha tile - Looks like a Dunce cap
- Henta tile - Looks like a chicken foot
-
- Totems - Smorca, in Kafari tells who sells spell totems, she's like
- their sales rep.
-
- Cities and their Regions
-
- Sartuma (Shatlam) (this area is talked about in the Galaq tavern)
-
- Magic Items in the Area
-
- Bent wood: (for hull) - can be bought in Sartuma from
- woodworker. Only one bundle is needed.
-
- Zlmnrdra - Created by the metal weaver bigrbi for the tlengle
- highlord, it was used to kill Bloogridpr. A tlengleian forged
- magic sword. It was stolen by tlatol and later recovered, but
- in the attempt to return it to the northern isles, the party was
- mysteriously obliterated and the sword lost. It's history after
- this point is unclear, but Mikalat, the hermit, in Shatlam has
- it. He will part with it for the hide of the azure sky shark,
- which can be found in High Temple. The sword does double damage
- to bazards.
-
- The Iron Crown - Made of polished iron, encrusted with diamonds,
- the crown is nothing special except that represents great
- wealth. It is located in the High Temple. It is one of the
- treasures that should be given to one of the chiefs, from now on
- they will be referred to as point treasures. Narcoti in Galaq
- used to own it, but lost it while adventuring in the dungeon.
- (yes he was dumb enough to take it every where he went).
-
- Important Places
-
- Sartuma [62,109]: On foldout map.
-
- High Temple [56,115]: Southwest of Sartuma in the snow by the
- mountains.
-
- Mikalet's camp [46,104]: Along the northern shore.
-
- Mory's camp [29,115]: West southwest along the western coast in
- the grass.
-
- Mushroom Patch [53,106]: Northwest, by the coast.
-
- Teleportal [39,125]: Western side of western mountain range in a
- box canyon.
-
- Shrine [74,151]: (To Palelil) In hills surrounded by mountains
- to the south on the main range.
-
- Grove [48,142]: In a little forest surrounded by hills south
- southwest of Sartuma.
-
- Important Topics
-
- Palelil (the Taldor God) - Pale was the watcher of a far distant
- planet which he destroyed on a whim. He came to Tarq searching
- for another plaything. When he saw the planet that Rhorkad
- controlled he was drawn by its beauty. Later, when Rhork
- created a race, Pale tried to also but he was underskilled and
- his creation was tainted. Since that time, he has been
- imbittered and strives to destroy as he cannot create. When the
- party finds him, he will be dormant watcher law states that he
- must reward those who summon him to the world so he will give
- the party aid but as he is bitter, it will be in the most
- useless skills. Layel gives a small amount of history and Pran
- knows temple location. Temple is deep within the mountains in
- Shatlam. Palelil rests in the Dark Temple.
-
-
- Rulaan (Pasenta)(this area is talked about in the tavern at Galaq)
-
- Magic Items in the Area
-
- High Mitre - The mitre was worn by the high priest of Rhorkhad
- before he was killed by Quem warriors. It represents the
- highest seat of religious authority in Dwarven thinking. The
- man who wore the mitre was the high priest. This point treasure
- is located in Kireini Tower. Doroma tells buried location if
- party gives him the book of flower arrangement.
-
- Delatna - Carved from a living trimmick, the magic crossbow was
- the symbol of the unity between the trimmicks and the
- barbarians. Later, when a barbarian queen burned down a whole
- forest because she said it was unsightly. Hostilities resumed
- with increased fervor after that. Delatna, also called "The
- Living Crossbow" had the special ability to disrupt the physical
- manifestations of ghosts. (it does double damage to them) They
- could not stand the bows living essence. However, the ghost's
- soul would still be trapped on the plane and must still be
- "Restsoul-ed". Lost to the antmen who raided a barbarian village
- from underground, it is now located in Naluun Tower.
-
- Important Places
-
- Rulaan [76,167]: On the foldout map.
-
- Kireini Tower [44,186]: on the foldout map. In a clearing,
- southwest of Rulaan. The word to enter is Palatigo. The location
- is given by Katrina in Rulaan. She will give the word to open
- it if given the Silver Arrow of Galaq.
-
- Mushroom Patch [42,208]: Near the coast, by the forest that is
- south of Kireini Tower.
-
- Magic Camp [83,167]: East of Rulaan.
-
- Gruth's Camp [30,200]: Southwest of Kireini as you follow the
- line of trees.
-
- Shrine [66,177]: On the shore of the lake to the southwest.
-
- Grove [16,172]: In a forest west of Rulaan, by the ocean.
-
- God [31,176]: - Hantaknor the Fire god lives in a room in the
- Hataan Coastal Range. Dorein in Rulaan knows of a temple
- location, to the northwest of Hataan. He rests in a valley west
- of the lake that lies southwest.
-
- Important Topics
-
- - Dorein in Rulaan sells the spell totems, Chalta and Entus and
- Fanorl.
- - The Amazon princess has been kidnapped by the antmen and now
- awaits rescue from the top of Naluun Tower.
-
- Galag (Amqal)
-
- Magic Items in the Area
-
- Kastapha - A magic sword prized by human warriors. Tito,
- Protector of the Weak, forged it for his followers from pearl
- and ebony. Predictably, they lost it in battle. It was first
- stolen by Barbarian women, who then lost it to a tribe of Quem
- who stuck it in a chest in Kireini Tower. It does double damage
- against quem and trimmicks.
-
- Silver Quarrel of Galaq - Tanro in Galaq owns it. It has been
- handed down in his family for generations and is
- indestructible. Bartender in Galaq tells about Tanro's desire
- for a special writing quill to preserve his memoirs. Tanro will
- trade the arrow for the quill.
-
- Golden needle - The etched golden needle is actually made of a
- methreal alloy, making it the strongest needle known. It is the
- only needle that can sew the all weather canvas into sails. It
- is located in Kireini Tower.
-
- Important Places
-
- Galaq: On foldout map.
-
- Groval's Camp [110,155]: On the otherside of the western range,
- slighty south, along the mountains.
-
- Shrine [109,131]: (water god, Melmalon) To the west, along the
- west coast of seahorse bay.
-
- Shrine [91,144]: (human god, Tito) On the other side of the
- lake.
-
- Grove [100,128]: Follow the river that goes northwest out of
- the lake and it's in a forest by the ocean.
-
- Important Topics
-
- Tito, Protector of the Weak - Rests in the High Temple. His
- temples are near Galaq and Rulaan. Raran and Tula know the
- location.
-
-
- Hikar (Toren)
-
-
- Magic Items in the Area
-
- Ceremonial Gold Plated Whistle - Carmine in Hikar must be
- offered 500 gold and he will give it to the players. The whistle
- is useless really but both chiefs want it so what can you do.
-
-
- Important Places
-
- Hikar [146,122]: on the foldout map.
-
- Mushroom Patch [130,102]: North through the pass, in the snow.
-
- Dark Temple [155,109]: Eastern side of of the eastern mountains,
- in the snow.
-
- Lockpick Camp [109,99]: Small island west of the big island
- with the grove.
-
- Denatrius' Camp [130,102]: Northwest of Hikar.
-
- Grove [119,97]: On the big island to the northwest of Toren
-
-
- Important Topics
-
- - Dark Temple
- - Shipbuilding: On the northern coast of Toren lives a solitary
- figure, Denatrius. He is quite mad, claiming that he once
- traveled across the sundering seas in a magical craft that
- swept him across the waves to an island far to the northeast
- of Tarq. His fellow citizens, sick of his ramblings, cast him
- out of society. At first meeting, he will tell how he can
- help the party find this lost land. When they have collected
- all the necessary items (see below), he can then teach them
- construction of the ship, but only for a sum of 3000gp.
- - Rhorkhad the dwarf god - lives in the upper levels of the ice
- caves.
-
- Temples in in Hikar and in Sartuma. Simka in Hikar and Anshus in
- Sartuma give lore.
-
- Phoroshe (Kalased & Seneret)
-
- Moon Scarab - The Scarab is said to bring death to the enemies
- of those who possess it. The Taldor have it in the hopes that
- it will help them in their fight against the dwarves. Point
- treasure in Pradaqa. Clued by Fazil in Haraza.
-
- Mukora - This magic axe was created by Palelil the Taldor god so
- that Grefrin, the first born of the Taldor race could smite the
- creation of Dalkhad (the first born of the dwarven race. [Dal =
- son, khad = of the god). With unearthly strength and magical
- fire the axe was forged from the metal in a fallen star, with a
- shaft of petrified oak. Once created it was given to Grefrin and
- Palelil quested him to destroy the beautiful creation of
- Rhorkhad (rhor = dwarf). Rhorkhad saw the acts of the jealous
- god and made Khamalkhad for Dalkhad. The two battled and Dal
- won but before anything else could happen, Pale killed Dal and
- took Mukora by the dwarves and succored in Delqafi. In hroom at
- 19,26 on 3rd level. Double damage against Yetis who are the
- servants of Rhork.
-
- The Bowl - The bowl belonged to the fattest dwarf that ever
- lived who became a famous folk hero. It is said that the owner
- of the bowl will never go hungry. It is seem by the dwarven
- people as a symbol that the chief will be able to provide for
- them. Point treasure in Delqafi. Dilkatek in Tulara knows
- location. He will tell it if asked directly about 'bowl'. No
- red word clue. Forzo also in Tulara says that his uncle used to
- be a bowl collector, but refuses to say who his uncle is.
-
- Important Places in Senerat
-
- Mushroom Patch [101,164]: Southeast of Galag, west of Phoroshe
- over the mountains.
-
- Grove [145,174]: South of Phoroshe, in a forest by the
- mountains.
-
- Delqafi [110,180]: In the hills between the mountains southwest
- of Phoroshe. The word is Frazintot. Layel, the repentant
- Taldor knows of the caverns, as they are an ancestral home of
- the Taldor. She thinks that there might be another renegade
- Taldor somewhere near Hirieni tower. In fact, Pran, the other
- Taldor, lives just to the south in Unamar, but he does know the
- word and will join the party. However, he will only give the
- word when the party is in a tavern (i.e. he is drunk). Tulara
- generics clue how he babbles when he is drunk. Rakan in Kafari
- also tells the party to research 'Taldor' at the Tulara
- loremaster, which tells more about how they babble when drunk.
-
-
- Important Places in Kalesed
-
- Haraza [194,157]: on the foldout map.
-
- Phoroshe [143,159]: on the foldout map.
-
- Pradaqa Tower [157,138]: on the foldout map. The word is
- Vuntista. Location from Haraza and Phoroshe generics. Word from
- Borton in Phoroshe. Will tell it when he is given the herb,
- Lilten.
-
- Mushroom Patch [175,150]: Northwest edge of the forest,
- northwest of Haraza.
-
- Teleportal [150,160]: Northwest of Pradaqa
-
- Shrine [189,152]: Northwest of the forest, before the forest.
-
- Grove [146,140]: In the forest north of Phoroshe and west of
- Pradaqa.
-
-
- Important Topics
-
- - Trillax in Phoroshe sells Ashard and Chalta.
- - Rivalry between Morin and Tamar clans.
- - Melmalan the Water God - Lives in Sea Temple. Temple in
- Phoroshe and one in Amqal. Pakrr knows about the location.
- - Hammer of nail driving - in Delqafi.
-
-
- Hazara (Asarene & Tanala)
-
- Aquilla Brooch - The Brooch of Drimmor the ranger. It is said
- to increase the charismatic abilties of the wearer. (Drimmor
- was quite a lady's man!)
-
- Point treasure in Naluun. Buried, but Talya knows where.
-
-
- Important People
-
- Barbarian Princess: Captive in Naluun Tower
-
-
- Important Places in Haraza
-
- Haraza Loremaster: teleportal combinations for Shatlam and
- Hataan
-
- Entemar: Togarnak - in Khamalkhad text
-
-
- Important Places in Asarene
-
- Starting Cavern [199,179]: In the mountains between Haraza and
- Kafari.
-
- Mantar's Camp [199,181]: Outside of starting cavern.
-
- Trading Camp [219, 174]: Southeast from Haraza along the coast
- before the bridge.
-
- Grove [208,192]: In the forest northeast of Kafari.
-
-
- Important places in Tanala
-
- Naluun Tower [231,109]: The word is Bastirand. It is in the
- center of the island. Location from Hblktra in Noriin. Tells
- that someone wiser than she knows how to get in. That person is
- the priest, Rnjrnet, in Marat. He will not give a red word
- prompt for the word, the player must ask directly. The Noriin
- generics lament the fact that no Shaman lives in their town.
- Hblktra in Noriin tells that someone who sells spell totems in
- Marat knows the word to open the tower.
-
- Mushroom Patch [229,133]: On the southeast tip, by the mountains.
-
- Teleportal [230,122]: East of the Tower.
-
- Shrine [217,87]: In the snow northwest of where the mountains
- cross.
-
- Grove [207,123]: In the forest on the south of the great bay.
-
-
- Important Topics
-
- - Rivalry between the Tamar and the Morin
-
-
- Kafari (Dormani)
-
- Natal - A magic axe created by the Water God from the bones of a
- million dead fish for the merman Bloogridpr who was killed by
- the tlengle highlord before he could receive it. It was later
- found by Dablak the earth god and sequestored in a chest in Sea
- Temple on level 2 at 33,16. It is +damage and to hit vs.
- firelords,killgrills,zapposentities.
-
-
- Death Mask of Rhorkhad - Point treasure in Sea Temple (16,1
- level 3). Tyal in Haraza tells to look in Tulara library for
- mask info. Shedara in Kafari tells to look for the blind dwarf
- and to ask him about 'mask'. The true name of the mask must be
- known before Logartus the blind dwarf in Hikar will reveal its
- resting place and how to get in. Researching Death Masks at the
- loremaster's in Tulara will reveal the true name(Thro-Shikhad
- meaning the "death face of the god"). The mask is said to have
- been made by Rohrkhad himself from the tears he cried for the
- first dwarf that died.
-
- Hide of the azure sky shark - The reason for this treasure is
- that the hide must be prepared in a special way for it to be
- preserved. This is the only hide that has been treated by that
- process. treasure in an hroom Sea Temple near the god room.
-
-
- Important Places
-
- Kafari [194,204]: on the foldout map.
-
- Mushroom Patch [188,211]: Southwest of Kafari, between two
- forests.
-
- Sea Temple [197,223]: Along the coast, by the tundra south of
- Kafari.
-
- Grove [179,226]: In the tundra forest south of Kafari.
-
-
- Important Topics
-
- - The legend of Khamalkhad
- - The story behind the island that holds Castle Entemar - i.e.
- why it is far away and no one really knows about it. Some
- background from Denatrius
- - Rivalry between the Tamar and the Morin
- - Ziphanu the Air God - Lives in Air Temple. Enric the dwarf
- knows this. There is a temple in Kafari and one on the island
- of Tanala.
-
-
- Tulara (Unamar & Hataan)
-
- Rinwen Orb - The orb is actually the polished silver eye of
- Highgelfor a giant, living, steel statue made by Rhork to guard
- his island home during the first Tarq War. The single eye of
- the statue was said to be able to to see the whole of Tarq. It
- was plucked out by a human hero who snuck up behind the statue
- using a magical cloak and hit the back of the statue's head
- with a battering ram, popping the eye into the ocean. It was
- recovered by Bloogridpr, the merman hero who used it to find
- the hidden shrine of the Tlengle god, and defile it. Then he
- gave it to the air god for safe keeping.
- Point treasure in Air Temple. Location from Pleitan in Kafari,
- who also knows of the Air God who lives there.
-
- Important Places in Unamar
-
- Tulara [154,208]: on the foldout map.
-
- Pran's Camp [133,207]: Over the mountains to the west, in a
- forest.
-
- Mushroom Patch [134,211]: South of Pran's Camp.
-
- Teleportal [116,223]: On the northernmost point of the first
- forest beyond the western swamp.
-
- Grove [135,227]: In the forest of the western swamp.
-
-
- Important Places in Hataan
-
- Air Temple [71,204]: In a field, surrounded by forest, east of
- a bridge.
-
- West of Tulara and South of Rulaan.
-
- Tracking Camp [59,230]: In a forest to the far west by the
- coast.
-
- Tula's Camp [67,222(227)]: Northeast of the tracking camp.
-
- Mushroom Patch [91,209]: In a forest, in a valley without a
- river.
-
- Shrine [63,229]: Hantaknor (the fire god)- by the mountains,
- east of the tracking camp.
-
- Grove [80,223]: Along the west wall of a valley with a river
-
-
- Important Topics
-
- - Manteki in Tulara sells Belfon
- - Tulara Library has teleportal combinations for two regions.
- - History of the Taldor and why they are the mortal enemy of
- dwarves Tulara Loremaster (clued by Manteki in Tulara).
- - Rivalry between the Tamar and the Morin
- - Dablak the Earth God - Lives in Delqafi. Temples in Tulara
- and near Haraza. Clued by Fazil in Haraza and Notama in
- Kafari.
-
-
- Marat (Balat)
-
-
- Magic Items
-
- Writing Quill - Buried on level 2 of Anforn. Clued by Etenak in
- Sartuma.
-
- Sceptre - The Ancient Sceptre of Komin Madin. He was one of the
- last of the tough humans. With his death, the humans went into
- their cosmic slump. The sceptre symbolizes leadership. If the
- dwarves have this they will use it to show how they are to be
- the ones to rule over all. - Point treasure in Anforn. Karana
- in Phoroshe gives background and general location.
-
-
- Important People
-
- Rnjrnet - sells Gimlai and Demmock
-
-
- Important Places
-
- Anforn [112,10]: Nakritos is the word. Anforn is located in the
- tundra to the north east of Marat. It is the site of an ancient
- massacre which was responsible for killing all of the islands
- previous inhabitants. It is in those caverns that so many of the
- ancient race were killed that it is said the gods closed the
- doors to their homes and refused to accept the dead. This is why
- so many dead reside in Anforn and Marat in general. The undead
- should be called "lost warriors" they are viewed as the pathetic
- souls spurred by the gods and denied their rightfully earned and
- honorable death. They are bitter because of this and will attack
- all they encounter. Only now that their gods have reopened their
- doors (people die now) can they be freed by "Resting their
- souls". Talya, the captive Barbarian princess, knows the word to
- get in. Therefore, the party can't get here until they have
- done Naluun.
-
- Rif's Camp [111,35]: "Across the mountains in the northerthern
- part of the forest to the east."
-
- Swimming Camp [120,59]: Along the eastern edge of the island,
- just a little south of Marat.
-
- Mushroom Patch [63,91]: On the second isle away from the
- southern tip of the island.
-
- Teleportal [99,43]: to the east
-
- Grove [95,12]: In the forest to the North. "to the south, in a
- forest west of a little patch of hills."
-
-
- Important Topics
-
- The dead walk the earth
-
-
-
- Noriin (Noromi)
-
-
- Important Places
-
- Noriin Loremaster - Why they don't use wood (also Frfrfr in
- Marat)
-
- The civilization of Tlengle - where they came from and their
- rivalry with Tlatol, their uncivilized cousins.
-
- Tlengle culture (also Rif, Pakrr, Kenit).
-
- Teleportal Combination for Unamar (the fringes of clan Morins
- domain) and Kalased (the domain of the Tamar clan).
-
- Mushroom Patch [28,58]: Southwest fo the southernmost bridge,
- by the mountains.
-
- Teleportal [46,36]: To the east by the mountains.
-
- Grove [55,36]: to the east along the coast.
-
-